Virtual Reality content is growing exponentially even though VR is only currently available to a tiny minority of interested consumers. How do we address the issues of accessibility and democratization of immersive production, creation and consumption?
From web VR to social VR caves to Mega Pods to AR, this session will explore ways of shifting VR from a branded, private experience into something more accessible, public and even collaborative.
Panelists include Clemens Wangerin (Managing Director, vTime) and Jonathan Newth (CEO, Focal Point VR Ltd).
Image © Digital Catapult